THE ROCKET LASSO
ROUNDUP
Rocket Lasso Live Season 3 Premiere Ep 1
Posted by Chris Schmidt on February 18, 2021
We’re back for season 3! I get lots of questions about Cinema 4D from Twitter, Instagram, email, YouTube, and Slack. I’d never be able to answer them all. However, that doesn’t mean I don’t want to take a crack at them! Enter Rocket Lasso Live, a two-hour live stream on Twitch and YouTube where I …
read moreWhat’s New in R23 of Cinema 4D
Posted by Chris Schmidt on October 30, 2020
Breakdown of all the new features inside of Cinema 4D R23! There is a surprising amount of additions in this version considering it’s the second release of the year. From built in Magic Bullet Looks, to a lot of new character animation tools, UV tweaks, and the introduction of the Scene Nodes! Poly madness! 00:00:25 …
read moreRecall Plugin Quickstart & Use-Cases
Posted by Chris Schmidt on October 30, 2020
A fast workflow plugin for Cinema 4D from Rocket Lasso. An overview of getting starting with Recall and how it might fit into your everyday workflow! Recall is the ultimate workflow tool designed to speed up your everyday Cinema 4D process, remove the fear of baking down your objects, and unlock the freedom to rapidly …
read moreCreate Your Own Low Poly Looks: Cinema 4D Tutorial
Posted by Chris Schmidt on October 30, 2020
Low poly looks and polygon styles! With just a handful of Deformers and Modifiers, you can create endless polygon looks! In particular the Bevel Deformer creates a lot of interesting geometry. Then combine that with some Smoothing Deformer and a few other modifiers and there are SO many combinations! Final scene files via Patreon Poly …
read moreCrazy Accurate Speedy Dynamics: Cinema 4D Tutorial
Posted by Chris Schmidt on October 30, 2020
In this video, we’ll go over techniques for setting up dynamics for complex objects using super fast and accurate spheres. Additionally adding the challenge of a very small scene scale. There is a “Fast Forward” version of this tutorial that gets to the meat of the concept assuming you already know C4D pretty well. Let …
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