Welcome to the Rocket Lasso community page! We’re 3D artists.
Learning, growing, and helping each other out, join our slack and let’s make some cool stuff together.
We’re just a bunch of artists with nerdy interests. Built originally around Chris’ live streams. We dive into any topic around 3D, 2D, Design, Architecture, Gaming, Movies, and more.
Cinema 4D, Octane, Redshift, Arnold, Substance, Houdini, After Effects, Fusion, Photoshop, Illustrator, 3D Plugins and more…Overwhelming isn’t it? Let us help you out! Any question is welcomed, so lets work through it together.
Chain Project: Underwater Title Sequence
With the new James bond movie fresh in theaters, it was time for the Rocket Lasso community to tackle a title sequence of their own. Themed to a underwater setting with hints of a certain cartoon character, a great piece came to life. Tobias Larsson (tacoindian) composed a fitting track, and Paul van Sommeren did …read more
RL Challenge #104 Skateboard
This was a three week challenge in March 2021 to create a skateboard animation (open to interpretation). Technical Brief 4:5 Aspect Ratio, 1080x1350px, up to 10 seconds, 30fps. Contributors: Caspian Ievers, Claudio Coutinho, Håvard Hennøy Vikesland, Leonie Bradbury, MW van der Walt, Pierre Rapin & Tobias Lind Join #challenges in Rocket Lasso Slack to participate …read more
Redshift3D Quick Tip: repeating a ramp
Repeating a Ramp in Redshift is quite easy with the use of a few math nodes. Instead of duplicating knots forever, you can use a scalable setup with great control. First you need to map the surface over which your chosen ramp will be copied, we would use a simple black to white ramp. (You …read more
RL Challenge #103 – Seamless Loop
This was a one month challenge in February 2021 to create a seamless loop. Technical Brief 3:2 Aspect Ratio, 1440x960px, up to 10 seconds, 30fps. Contributors: Andy Camou, Caspian Ievers, Claudio Coutinho, Eric Anton, Håvard Hennøy Vikesland, Jez Thompson, Josh Mao, JP Francisco, Leonie Bradbury, Pierre Rapin, Scott Benson, Tobias Lind Join #challenges in Rocket …read more
Redshift3D Quick Overview on Sampling and Noise
Intro This is a short article intended to provide a more user friendly approach on how to optimise sample settings in Redshift render engine. It is structured in 3 sections, starting with some friendly definitions, a how it works part (with a nice analogy there) and the good part, actual practice. Credits All information below …read more