Here is episode six of season two of Rocket Lasso live! In these live streams I take questions about Cinema 4D and motion graphics from the live chat of YouTube and Twitch and attempt to answer as many as I can, the best I can. Want to catch a future stream live? Be sure to follow Rocket Lasso’s YouTube channel and Twitch channel.
Season Two Episode Six scene files via Patreon
Blast off!
Proper Structure for Dynamic Splines
00:00:50 Spline Dynamics can be pretty picky to make work. Last week during the Patreon bonus stream we tested all the limitations of this process, this was a perfect chance to test it out in the real world!
Reference
Artist: Maurice Fransen
Adding Geometry Scales (IT WORKS!!)
00:28:12 We tackle scales on a ‘creature’ again. I feel like we do this every year on the live stream. However THIS time it starts working! Hope to make a full tutorial out of this in the future : )
Originally Aired February 12th, 2020
Rocket Lasso Live is a 2 hour live show where viewers ask questions about the 3D software Cinema 4D
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Music: http://www.ronaldjenkees.com/
Software used:
Cinema 4D R21
Get access to bonus streams, scene files, and more. https://www.patreon.com/RocketLasso
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