Here is episode five of season two of Rocket Lasso live! In these live streams I take questions about Cinema 4D and motion graphics from the live chat of YouTube and Twitch and attempt to answer as many as I can, the best I can. Want to catch a future stream live? Be sure to follow Rocket Lasso’s YouTube channel and Twitch channel.
Season Two Episode Five scene files via Patreon
Blast off!
Intro with special guest Jake Allen of Sarofsky!
00:00:10 Check out his work here! iamjakeallen.com
www.instagram.com/jakemadeathing
https://twitter.com/jakemadeathing
Sarofsky
www.instagram.com/sarofsky_design/
Bevels your Bevels so you can Bevel
00:17:30 You can layer bevel deformers on an object to create interesting effects. Be sure to try polygon, edge, and point modes!
Perspectiva
Artist: Mark Malta
VERY Basic Arnold Toon Shading
00:47:03 We stumble our way through the basics of some Arnold Toon Shading.
Heavy Elevator
Artist: Calder Moore
Arnold Toon Shader Series | Part 1 | Breaking down the Toon Shader
Extended Renderer conversation
01:10:00 Chat question: Was choosing Octane a mistake? Redshift thoughts?
Animating Softbody Splines
01:20:06 We experiment with wrangling so dynamic splines, but C4D fights back!
CURVES
Artist: Sylvain Gaussens
Originally Aired February 5th, 2020
Rocket Lasso Live is a 2 hour live show where viewers ask questions about the 3D software Cinema 4D
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Music: http://www.ronaldjenkees.com/
Software used:
Cinema 4D R21
Get access to bonus streams, scene files, and more. https://www.patreon.com/RocketLasso
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