Here is episode sixteen of season two of Rocket Lasso live! In these live streams I take questions about Cinema 4D and motion graphics from the live chat of YouTube and Twitch and attempt to answer as many as I can, the best I can. Want to catch a future stream live? Be sure to follow Rocket Lasso’s YouTube channel and Twitch channel.
Morphing Between Dissimilar Shapes
00:01:08 Morphing between dissimilar shapes. Morph deformer so we can control where the transition happens with Fields. Using Decay to create a jiggle effect.
Pulling Off a Rubber Wet-suit Type Setup.
00:25:30 Push softbodies to see if we can control how one shape is pulled off of another. Several methods of pulling as well. Turns out the Spring works quite well!
Artist: Matt Taylor
Fast Boolean Modeling
01:39:00 Using Booles to model a Nintendo Game Cube quickly
Creating a Crackle Clay Surface Based on Voronoi Fracture.
02:08:21 Inspired by some popular clay shaders by Jama Jurabaev we attempt to control so cracked clay look without it being texture-based.
Artist: Auguste Lefou
Originally Aired April 29th, 2020
Rocket Lasso Live is a 2 hour live show where viewers ask questions about the 3D software Cinema 4D
Cinema 4D R22
Get access to bonus streams, scene files, and more. https://www.patreon.com/RocketLasso
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