Here is episode sixteen of season two of Rocket Lasso live! In these live streams I take questions about Cinema 4D and motion graphics from the live chat of YouTube and Twitch and attempt to answer as many as I can, the best I can. Want to catch a future stream live? Be sure to follow Rocket Lasso’s YouTube channel and Twitch channel.
Season Two Episode Sixteen scene files via Patreon
Blast off!
Morphing Between Dissimilar Shapes
00:01:08 Morphing between dissimilar shapes. Morph deformer so we can control where the transition happens with Fields. Using Decay to create a jiggle effect.
Reference
Artist: fatcriminal
Pulling Off a Rubber Wet-suit Type Setup.
00:25:30 Push softbodies to see if we can control how one shape is pulled off of another. Several methods of pulling as well. Turns out the Spring works quite well!
Trap Bubbles in Moving Honey (no plugins)
00:51:10 Two methods to try and trap bubbles inside of a fluid type mesh.
Reference
Artist: Matt Taylor
Fast Boolean Modeling
01:39:00 Using Booles to model a Nintendo Game Cube quickly
Creating a Crackle Clay Surface Based on Voronoi Fracture.
02:08:21 Inspired by some popular clay shaders by Jama Jurabaev we attempt to control so cracked clay look without it being texture-based.
Reference
Artist: Auguste Lefou
Controlling the Color Of Hairs Via Fields
02:45:22 Can we use a Color Vertex tag to control the color of Hair? Yes. Yes we can.
Reference
Artist: MEISTER
Originally Aired April 29th, 2020
Rocket Lasso Live is a 2 hour live show where viewers ask questions about the 3D software Cinema 4D
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Music: http://www.ronaldjenkees.com/
Software used:
Cinema 4D R22
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