The ninth episode of Rocket Lasso live! In these live streams I take questions about Cinema 4D and motion graphics from the live chat of YouTube and Twitch and attempt to answer as many as I can, the best I can. Want to catch a future stream live? Be sure to follow Rocket Lasso’s YouTube channel and Twitch channel.
Season One Episode Ninth scene files via Patreon
Using Xpresso to detect intersection
00:00:35 Sticking an object onto a surface using Xpresso and Ray Casting!
Reference: Rig Test for projecting
Random Offset subdivisions animating around.
00:10:25 This one has been popping up quite a bit, I have an idea that works surprisingly well.
Artist: Tobias Lind
Making a dynamic camera rig.
00:25:07 Something I’ve been wanting to talk about for a while. Making a very controllable camera rig that will follow a dynamic object around.
Using Hair to create some wiggly noodles
00:46:08 We use hair to generate geometry that rises and falls with gravity.
Reference: And the third one for
Taking a bite out of a series of layers with Volumes
01:06:20 Proves somewhat tricky as Volumes were not behaving as I expected. Via a bunch of testing, we get the basics, and with a lot of smoothing get the texture effect I was hoping for.
Reference: In Perpetuity
Sketch & Toon, and how it layers on top of itself.
01:34:33 Sketch & Toon, and how it layers on top of itself.
Looping Warped Animation (Trippy!)
01:43:47 We travel inside some funky geometry to creating a looping animation! S&T
Artist: CLAYTON SHONKWILER
Jumping Jelly Beans! (Thumbnail)
02:05:26 We creating some dynamically jumping jelly beans using lots of Fields, fun one!
Originally Aired May 22nd, 2019
Rocket Lasso Live is a 2 hour live show where viewers ask questions about the 3D software Cinema 4D
Cinema 4D R20
Get access to bonus streams, scene files, and more. https://www.patreon.com/RocketLasso
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