The twelfth episode of Rocket Lasso live! In these live streams I take questions about Cinema 4D and motion graphics from the live chat of YouTube and Twitch and attempt to answer as many as I can, the best I can. Want to catch a future stream live? Be sure to follow Rocket Lasso’s YouTube channel and Twitch channel.
Season One Episode Twelve scene files via Patreon
Blast off!
Basic IK Setup for Cubes
00:00:36 Can’t push this one too far because of how long it will take, but the basics of the rig are built and discussed.
Colliding Cubes
Artist: 0scarpettersson
Cracking Off a Rolling Shell (Cool One!)
00:17:48 Successfully do something I’ve never done in Dynamics! We create a cracking shell around an object, driving it with collision dynamics before successfully moving on to making it even better by driving it with xpresso.
Easter 2019 edition
Artist: Make Visual
Bouncing a Ball with GSG’s Signal
01:08:45 Creating a more stylish bouncing ball with Signal so it doesn’t feel too stiff
Using Parallel Perspective to Create Impossible Geometry effects
01:21:29 We don’t go tooo far with this one, but the principle is there.
Impossible construction n°7
Artist: Matthieu Braccini
Projecting 2D/3D Textures Along a 3D Pipe (Neat!)
01:53:50 Merging projections to create a neat piece of textured geometry.
Reference: Y!
Artist: Albert Oriol
Originally Aired June 12th, 2019
Rocket Lasso Live is a 2 hour live show where viewers ask questions about the 3D software Cinema 4D
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Music: http://www.ronaldjenkees.com/
Software used:
Cinema 4D R20
Get access to bonus streams, scene files, and more. https://www.patreon.com/RocketLasso
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