Ferrofluids on Anything Inside of Cinema 4D Tutorial

Posted by Chris Schmidt on Oct 30th, 2020
Intermediate Tutorial
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In this tutorial for Cinema 4D we will use various Field objects and Vertex Maps to generate ferrofluid spikes on pretty much any type of geometry you might have. There are a lot of different methods we might pursue to create this effect, but this one works so well with the Volume Builder that it’s the fastest to setup and run with the best frame-rate. I’m quite pleased with how organic and jiggly the spikes are!

Final scene files via Patreon


00:16:00 – New home for Rocket Lasso Live Archives
00:01:12- Nice Ferrofluid Reference
00:02:36 – Preparing the model with Volumes
00:06:27 – Setting up Vertex Map on the low poly object to drive the high poly with a Plain Effector
00:11:54 – Basic reflective material
00:14:33 – Deform the low poly geometry in more complex ways
00:25:40 – Adding more Delay and Decay effects
00:38:45 – Jiggle deformer
00:41:53 – Driving dissimilar geometry
00:45:02 – Concept applied to other things. Logo for instance (Neat spline mask!)
Thanks everybody


Music: http://www.ronaldjenkees.com/

Software used:
Cinema 4D S22

Get access to bonus streams, scene files, and more. https://www.patreon.com/RocketLasso

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