In this tutorial for Cinema 4D we will use various Field objects and Vertex Maps to generate ferrofluid spikes on pretty much any type of geometry you might have. There are a lot of different methods we might pursue to create this effect, but this one works so well with the Volume Builder that it’s the fastest to setup and run with the best frame-rate. I’m quite pleased with how organic and jiggly the spikes are!
FERRO FLUIDS!
00:16:00 – New home for Rocket Lasso Live Archives
00:01:12- Nice Ferrofluid Reference
00:02:36 – Preparing the model with Volumes
00:06:27 – Setting up Vertex Map on the low poly object to drive the high poly with a Plain Effector
00:11:54 – Basic reflective material
00:14:33 – Deform the low poly geometry in more complex ways
00:25:40 – Adding more Delay and Decay effects
00:38:45 – Jiggle deformer
00:41:53 – Driving dissimilar geometry
00:45:02 – Concept applied to other things. Logo for instance (Neat spline mask!)
Thanks everybody
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Software used:
Cinema 4D S22
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