In this tutorial for Cinema 4D we take deeper control over the Voronoi Fracture to control exactly how we want a tree or wooden object to explode apart! Great for creating splinters, controlling exactly when we want the effect to take place, and even do some time remapping for a Matrix effect!
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00:00:54 – Environment breakdown and display settings
00:02:55 – Setting up a cannonball and setting up the basic Dynamics
00:05:15 – Advanced fracturing technique using Matrix Objects
00:27:23 – Get your materials to apply properly on a fractured object
00:33:32 – Getting around gravity
00:38:10 – Use Field objects to limit what is dynamic
00:45:28 – Connecting all the splinters
00:55:25 – Shattering a smaller section, with a smaller projectile
01:03:08 – Remapping the time of the dynamics!
01:11:27 – Applying the technique to an ‘e’
Cinema 4D S22
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