Fast Accurate Breaking Dynamic Chains

Posted by Chris Schmidt on Oct 30th, 2020
Intermediate Tutorial
View all tags

In this tutorial for Cinema 4D we will use dynamics objects to create a realistic breaking chain! Follow up to this now defunct tutorial. Using Spheres to create a fast calculating chain links. Then in part II we use some tricks with Connectors to make the link bendable. A bit of Xpresso as well.

Final scene files via Patreon


00:00:15 – New home for Rocket Lasso Live Archives
00:00:58 – Problems with the old method
00:02:09 – Building a low poly compound shape
00:07:24 – Dynamic Tag settings
00:08:49 – Final geometry via a Tracer Object
00:11:18 – Getting final geometry to easily travel with the Dynamic version trick
00:12:51 – Making the link into a chain (that does NOT need to be made editable)
00:16:22 – Stress testing the chain / linking to another dynamic object
00:21:32 – Quick “breaking” of these chains
00:22:04 – Bringing dynamic objects to life with Follow Position
00:24:32 – Making a Compound Collision shape to link to
00:29:54 – Outro


00:00:54 – Creating the low poly geometry
00:03:39 – Setting Dynamics
00:05:12 – Setting up Connectors… with a twist!
00:09:12 – The logic of this Connector setup
00:14:48 – Force it to break
00:17:27 – Break. Unbreak. Break again. Xpresso!
00:26:56 – Testing the setup
00:34:02 – Final geometry from break link
00:39:30 – Integrating with the other dynamic links
01:01:05 – Automatically create one breaking link per chain
01:17:50 – Outro



Software used:
Cinema 4D S22

Get access to bonus streams, scene files, and more.

Speed Up Your Workflow with a Double-Click: RECALL by Rocket Lasso