Bottomless Destruction with Fields in Cinema 4D

Posted by Chris Schmidt on Jul 24th, 2020
Advanced Tutorial
View all tags

In this Cinema 4D tutorial, Chris walks through the process of creating a collapsing pit using Voronoi Fracture and Fields. This is the first in a series of advanced dynamics tutorials with the goal of making dynamics more art-directable. After the completion of the rig, we jump into Redshift and using a couple of plugins to “quickly” make a final setup for animation.

00:00:00 – Intro
00:01:37 – Simplified Dynamic Voronoi Fracture system
00:09:39 – Simplified growth system with Fields & Freeze
00:20:20 – Fields!!! Building a growth system into a VertexMap Tag
00:39:19 – Transfer VertexMap to Dynamics
00:39:56 – Collapsing Plane with Dynamics driven by the VertexMap
00:48:30 – Drive the Voronoi chunks with the dynamic Plane
00:57:10 – Create small cracks ahead of falling chunks
01:04:44 – Drive some randomness ahead of falling chunks
01:16:58 – Use splines to drive large cracks way ahead of chunks
01:38:29 – Tweaking the overall setup
01:45:39 – Adding extra little chunks

Rendering In Redshift!

01:49:57 – Adding light and materials from GSG tools
01:57:43 – Adding displacement to chunks with Redshift
02:07:04 – Hiding the displacement until it needs to be revealed
02:18:29 – Tweaking VertexMaps
02:22:34 – Recap of various tweaks. Adding a circular limiter shape
02:26:23 – “Baking” VertexMap to stop refresh trouble
02:29:09 – Outro, and making it your own
02:30:04 – Support Rocket Lasso



Software used:
Cinema 4D
And from Greyscalegorilla:
EDM Collection

Get access to bonus streams, scene files, and more.

Speed Up Your Workflow with a Double-Click: RECALL by Rocket Lasso